Uploaded Linux build as per request, check it out!
Viewing post in Defeating Demon Lord in 30 Days DEMO jam comments
Alright, I played the linux version last weekend.
I completed the game 3 times, taking different routes. The quickest I finished was with 7 days to spare.
Please correct me if I got something wrong:
The game window has two scale options, but no full screen.
I was only able to see one lewd scene. I assume there is going to be more in future.
The gallery button did not work. I guess it's just a placeholder.
You shouldn't be able to sell items for 100 gold, but I am sure you already know that.
I assume different ticked colours just mean some discounts? I never felt like I needed more gold. In 3 games I finished I always had about 2k spare.
The game is divided into days, but they go really fast. I think your plan for future is to have different points f interests with multiple npcs as some form of side tracking, and I assume you want the game to be really short with just more replayability to see all the content around the map.
I don't know how complex you want the trading to get, but right now it's a bit too simple for me, and I don't think changing prices on their own would fix that.
I enjoy trading in games like Mount and Blade where you can also travel around world map to make profit https://zemalf.blogspot.com/2011/04/mount-blade-warband-trading-guide.html
I think it would be good to have more generic items, and larger inventory, and maybe have player do certain actions to research prices and get some deals, but I understand you might want to keep it simple instead.
What I liked the most was of course art, and the idea for the game, although I would rather have it not be an isekai.
I know very little about your plans, but you got me quite interested. I think it would do you well to update your itch page, and write about thing you got planned, so people can imagine the final game.
See you in future DD.