I have uploaded 32bit Windows version, let me know if it works for you! thx
v-null
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It's just an example of sprite swapping. You can turn it off by going into the replace folder which you can find in the editor directory. In there, there are several folders, one of which is "demons". If you rename it to "_demons", or anything, else and then run ConvertCustomImages. This will remove replacement sprites and make the girls appear normal.
I am back with great news, all it was that one of your files "gar_Excusemewhat" has a capital letter, which messes up the way data is read. Which is a dumb moment on my part and will be fixed in version 1.0 but if you rename it to "gar_excusemewhat" it will run like butter. Let me know if there are any more issues.
To disable the ui you need to tick off these options in the Scene Settings Window (Check example image below: Red is the side UI with counters, Green is the "Life Advice and Restart" UI). As for custom text, if you mean the dialogue I'll need extra context as to how its arranged in editor or a screenshot of the editor window, or a data folder so I can take a closer look.
Since it is a simple .zip file, Windows can open them by itself. You should be able to double click on the archive file and open it up and then drag folders into the game's directory. If it doesn't, I recommend updating 7zip, since I have created the archive using it, then right click and select "Extract here". Let me know if any specific error messages pop up. FYI: I only tested mod on Windows machines so not sure how it will react on others.
Simply extract contents into the game. The reason app creates multiple files is due to simpler structuring. You don't really need to do anything with the files themselves as the modded game reads them automatically. There are tooltips when you hover over the controls so hope that helps. If you wish to create your own mods from scratch I recommend dnSpy and UABE. Let me know if there are any other issues.
Version 0.999:
- Can now change main game UI's colour.
- Ability to Delete and Duplicate scenes.
- Can now replace UI, transition, demons, puzzles and player assets.
- Camera can now follow player.
- View settings: unlock camera and hide extra info.
- Custom Object: can be collidable, pushable, breakable, damage player, sized and have custom graphics.
- NPC Object: moves in a pattern and pushes player around.
- Can now manually change when the character's busts are refreshed.
- Bug where the laser kills player after they enter the goal square has been fixed.
- Improved Error and Bug capture with log print out.
- "Save All Levels" button.
- And much more!
Version 0.5:
- Examtaker assets: Busts, Backgrounds and Cutscenes.
- Two new soundtracks are added: Alchemy and Titanium.
- Two new puzzle pieces: Lasers and Crates.
- Backwards compatibility for old saves, simply open in the editor and save.
- Can now change Rocks’ and Crates’ graphics.
- Search function for the dialogue assets, makes it easier to find the cgs you need.
- Fixed issue where UTF8 and/or UNICODE in the directory wouldn’t allow the editor to save.
Version 0.4
- Custom art assets: Busts, Background, Cutscenes and Backdrops.
- Link demons to the goal objects for the gotcha animation.
- Blank demon icon that you can use to show interactable parts of the level.
- New type of goal collider, you can now approach characters from multiple angles.
- Life Advice and Skip Puzzle buttons are now functional.
- Current chapter's Roman numerals are now displayed correctly.
- Lots of Quality of Life Improvements.
Version 0.3
- Custom dialogues. Character CGs, Glorious Successes, Cutscenes, Choices.
- Select backdrop for your chapter/levels, for example: Helltaker's House.
- Pick the soundtrack of your choice to play during the level.
- You can now make demons active aka make heart icons appear/disappear.
Version 0.2
- Implemented all of the puzzle pieces and characters from the original game.
Version 0.1
- Original release, basic puzzle creation capability.
Hello, thank you for the report. Usually these are caused by UTF8 or UNICODE characters used in the folder names (for example diacritic: á é ó). Current workaround is to use plain/basic letters for folders and directories.
"D:\Projécts\Helltáker Modding\Réléásé\Helltáker" [This will throw an ERROR]
"D:\Projects\Helltaker Modding\Release\Helltaker" [This will SAVE properly]
This will be fixed in the next update but let me know if that fixed it.