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Why hasn't this project been updated in over a year? Did you receive a cease and desist letter from Capcom?

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He didn't. He is working on RE2 FPS version, while I'm helping him in this project since last year.

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well, if he leaves people hanging on his first project what hope does he have with a second one? this does not bode well. People really need to be able to save their game if they are going to enjoy a resident evil remake. Basic game functions have been omitted from this biohazard project rendering it nearly unplayable. 

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Yeah man, I know. While he made nearly all models and animations, he did not made basic functions, because he's a 3d modeler and animator and not a programmer. Last year I offered help to programming stuff and help to make some UI too. But it's not like he left me hanging or something, it's just like for now I took the development of this project. So he moved on to make a demo of RE2 FPS.

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Happy to know the creator of this is doing well and with that said, I am just glad both projects are still in development as we speak. I'm eager to play a more updated version of this remake but I'm fine with waiting. Take your time and don't let people rush you guys. 

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its been over a year and still cant even save the game; pretty sure he's not gonna bother with it

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I would like to offer to make a VR version of this project. I would happily convert this game for use with Oculus Quest 2 but I don't think Unity can edit games that have already been built, so I would need to use the source files to do it. If it's a no, that's okay, too, but all in all, this is a VERY good Resident Evil fan prequel. I'm actually a voice actor for Resident Evil The Arklay Chronicles, which is another fan prequel set between 0 and 1, and we got nominated for Fan Game of The Year 2022, so hooray, I guess!

I think it's an great idea, but given the current state of the project, I think you would need to redo a lot of mechanics (movement, shooting, climbing, enemies, animations etc) to adapt to VR, and the project is not easily set up to be used in VR. You would also need to adapt the UI elements to better fit in VR. I think it would be more productive to start a project from scratch and use the PerroAutonomo 3d models for the scenarios or maybe fork the project and use the current scenarios for a starting point.