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I feel what's really missing from this game is that the boomerangs do fly through the enemies, potentially even outright destroying them on the spot. In my opinion this would really boost the game up to "destroyer against hordes of enemies"  satisfaction levels.

Thank you very much for the feedback! We discard this idea because it loses the essence of hitting boomerangs, and as much as it is a scoring game, the player is forced to think a little about throwing their boomerangs and not just randomly destroying everything.

I do see your point, but it still might be worth trying to find the middle point. For example most enemy types are one-hittable, but some have shields which can deflect the 'rangs. Or maybe using the boomerang types - some are invulnerable to the hot boomerang and it bounces off.

We have implemented some new things, including a boomerang with the special effect of passing through enemies and trying to return to the launcher, if you can test it again I would like to know what you think of the new updates!