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(+1)

The use case for the tool itself is great. I have been using online services before to extract individual frames from a sprite sheet. It's also nice that there is an option for image filters like greyscale. 

Some suggestions for improvement: I have only see the option to adjust grid size settings with mouse drag and drop. It would be great if there were the following options to have a more accurate/faster way of getting the right grid size: 
1. textfield inputs for defining the x and y cell count of the sprite sheet. for example 4 on x and 6 on y would split the texture into 4 columns and 6 rows. 

2. textfield to define the pixel size for an individual cell. 

3. Optionally include a textfield to define pixel padding. each sprite cell will have this amount of pixels removed from its borders. I don't think it's necessary but I have seen that some sheets are set up for some padding too. Usually uncommon though. 

(+1)

Thanks for your comments.
I struggled with the pixel padding question and didn't come up with a good answer. I've seen spritesheets that have 16x16 sprites but with a pixel of padding so the grid is 17x17 but the padding was also fully transparent so you could cut the sprites at 17x17 and either use them like that or leave the problem of putting them back into a spritesheet to a different program. I tried out adding textfields but couldn't stand how they fit in with my theme of making the spritesheet take up as much room as possible. After the jam voting period is over I might take a hint from EZ_SUBS (another similar entry in this jam) and have textfields appear when you press Enter.