Randomly stumbled upon this gem.The visual style in this game is great, I'm also very impressed with the immersive start menu presentation/animations. There is a decent amount of customization options too. Detecting the stick flick input gestures could be a bit more lenient, but the core skateboarding behaviour feels rather nice - I've played a handful of smaller indie skate games and getting that feeling and responsiveness right seems kinda difficult.
FMProductions
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For a one week long game jam.. this is an absolute master piece! Visuals and art direction look stunning, the theme feels somewhat unique as well as the enemies, there is content for a few minutes of play which is not easy to make for such a short time span, and the challenge level for me felt adequate. It wasn't too easy but also not too difficult.
The only thing that took me some attempts to figure out is that you can hit plants near the cliffs to make a rank path you can walk on.
Congrats to your team! What an experience
The use case for the tool itself is great. I have been using online services before to extract individual frames from a sprite sheet. It's also nice that there is an option for image filters like greyscale.
Some suggestions for improvement: I have only see the option to adjust grid size settings with mouse drag and drop. It would be great if there were the following options to have a more accurate/faster way of getting the right grid size:
1. textfield inputs for defining the x and y cell count of the sprite sheet. for example 4 on x and 6 on y would split the texture into 4 columns and 6 rows.
2. textfield to define the pixel size for an individual cell.
3. Optionally include a textfield to define pixel padding. each sprite cell will have this amount of pixels removed from its borders. I don't think it's necessary but I have seen that some sheets are set up for some padding too. Usually uncommon though.
Very nice one button game. I think this concept would be great as mobile game too. One technical hiccup I noticed was that the sound effect volume level suddenly changed. Another positive is that it didn't really seem random, with consistent mechanics, so having it as game to speedrun definitely offers itself
I think you have an interesting concept there. At first I thought the objective is to move the player with the gun too, instead of with the arrow keys, because character movement is a bit wonky. Maybe more enemies, a tighter character movement and a bigger area to explore would have been nice, but cool idea.
Hello! I just came here from reddit. I am not sure how the V8 engine does it specifically, but JavaScript is part compiled, part interpreted from what I know, some parts of the code will be JIT compiled, I think that is true for some predictable sections that will be called often, but maybe you will find a proper source on that (I read one a few months ago, but don't remember the source anymore).
Nice little arcade game. The sound effects were working for me in the webGL build. controls directly translate and feel responsive. With the player speed and the fact that the bullet travels as fast as the regular player, it can also be quite challenging. And good to see that you did all the graphics alone.