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Playthrough Thoughts:

The menu select text is really hard to read. The Logo is also really hard to read

The Studio logo go really really pixelated, I don't know if this is intentional, but it felt blurrier than intended

The Student dialogue scene: wish it had music right at the start, might just be a call that is misaligned.

So much dialogue o.O Good on the writer for developing such a large amount of content, but wow it is a large amount of content.

There is something off with the falling/gravity of the character, it doesn't feel as smooth as the jump aspect. Might be the speed?

Wish there was a jump sfx

I'm noticing the sfx are 2D in sound and not placed in the space, I know it is a side scroller, but it might be fun and more immersive if the sfx were set the space itself. Also her attacks loop sfx wise, if you could randomize it with a no repeat 2 and then add some pitch variation it would help it feel less repetitive

ooo a save feature! Nice!

Nice fades between tracks in the levels, whoa so much panning around my head in the cave looking room.

Dash! I wish the animation reflected it better and there was some form of particle behind her to show when dashing. But yay dash!

Overall though, you got me hooked on it. Fun simple Metroid style gameplay. Thanks for all the hard work!

(+1)

Thank you so much for sharing your thoughts! And thank you for bringing up certain visual and audio critiques, which haven't been brought up much in other comments.

The dialogue would have made more sense if the game was longer, because currently, the game ends before the story gets to pick up. We could have tried cutting down on some of the dialogue for the jam, but we wanted to introduce the characters, especially because of the theme of the jam. We even had a few more characters that didn't make the cut, sadly...

The FX in general, both visual and sound, probably should have had more time dedicated to them. This was our first jam, and so we didn't really realize how packed the last few days would be. After the Metroidvania Month rating period is over, we plan to give one last update for purposes of the Magical Girl jam, though that's mainly focused on making the controls more fluid and intuitive, so that less people get stuck on the boss. But we'll look into your suggestions as well!

Oh yeah, and we're also glad the save feature is working as intended, because for the people who played the orignal version, they'll be able to fight the newly patched boss without having to replay the whole game.