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I believe there's an impact on game performances when we scale up the player too much.

This would be my guess: for matrix images, this is a mouthful to process. I can think of two solutions:

  1. Replace this round character by vectorial graphics (I am thinking discs) and shaders (because both of these techniques are designed as faster to process);
  2. Trick: reduce everything else instead of enlarging the player. Since you used a zoom out, this would be equivalent to a viewer, I think. :)

Oh, thanks :)

Both solutions seem quite clever indeed !