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(+1)

I can give a very specific example of getting lost:

I spent maybe 30-45 minutes not finding what would end up being the bomb door to allow you to progress to find the blueprint for the flame suit. 10 of that was not understanding what a bomb door looked like, and 20+ of that was just wandering around the map not knowing where I was supposed to be, circling through areas a lot, not realizing there was the one bomb door below my feet.

I don’t have a quick fix for that.

Granted, I was tired, so wayfinding was a bit tricky, but yeah.

Kudos for having slopes in the game that work well, though!

Thanks for the feedback. We'll have to think more about we introduce the bombable walls.