I think something about the checkpointing was a bit strange? Like, if I fell into a pit, it’d restore my health to the last checkpoint? And, to echo other folks, the hard-to-see elements of the game got a bit frustrating, as well as the falling platforms being very quick to fall. That mixes frustratingly with what I believe is a lack of coyote time, or not much of it?
I do like the music and the art (apart from the difficulties with visibility), and and the sword animation is nice, and it’s cool to see a level-up mechanic built in it!