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I think something about the checkpointing was a bit strange? Like, if I fell into a pit, it’d restore my health to the last checkpoint? And, to echo other folks, the hard-to-see elements of the game got a bit frustrating, as well as the falling platforms being very quick to fall. That mixes frustratingly with what I believe is a lack of coyote time, or not much of it?

I do like the music and the art (apart from the difficulties with visibility), and and the sword animation is nice, and it’s cool to see a level-up mechanic built in it!

thanks for commenting, I will take into account all the comments for the next update. about the checkpoints, it seemed to me that when you die your health is restored, but it was the one who did not test. The platform thing was the biggest criticism, after publishing it I realized that that section of the map is frustrating. the music was made by me, with the help of a friend, we tried to give it a cave atmosphere.