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"Do you think you would use a middle mouse panning function?"

Interesting question. So the way I see it, the only reason one needs to navigate the screen to begin with is because some of the levels are larger than the display area. It does get tricky trying to quickly move flippers and blocks from one "area" to another.  

Maybe you could do a "strategic" view that scales the level down to fit on one screen? That would make moving objects to their desired location much easier. The downside is that you wouldn't be able to see much detail in the penguins. But then you could always switch back to "normal" view.

Side note: I beat the "save the one penguin" level! That's all 6 of them!

(+1)

I had considered adding a zoom-in-out function.  Your right tho, it would cause a loss in detail.  Plus pixel art tends to break when viewed at dimensions other then 100% 200% 300% ect.

That said, it's still worth some testing!


Hows Scrapship going by the way?  I haven't kept up with it for a while!

I'll have some more levels for you to try soon!

Scrapship is getting closer to completion. I just learned how to use sprite sheets -- I was loading images in individually before. Big difference in performance sometimes. Still putting in an hour a day on my game, but sometimes business trips get in the way of things. 

Looking forward to more penguin madness!