Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I had some trouble with the movement at the beginning. The boost rings didn't make much sense at first but after 10 minutes or so I was able to get past the first island. The second one I found much harder than that but eventually got it. However I fell off the third one and since there is no death trigger I would have had to repeat the first two islands, so I stopped there.

I love the aesthetic. It reminds me a bit of a short hike, but it still has its own charm. The little movements the leaf makes are fun and the wind sound is fitting. Only thing I would have appreciated would have been a fullscreen option.

(1 edit) (+1)

What did you do to fall off of the third island? I originally wanted to avoid adding a trigger of sorts, so i had put walls everywhere, but it seems like its kind of easy to clip through the walls lmao. I'll have to add a plane to prevent the softlocks anyways.

Thanks a lot for the feedback. I'm glad you enjoyed the aesthetic, I'm really proud of the vibe of the game.

-Snale