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I did not finish the game because after many tries of getting up a huge building I gave up, so I don't know what would happen after this sequence in terms of platforming or enemies.

What I played, minus the frustration, I liked. The art style is pretty cool, I'm a big fan of these low poly voxel styles that are enhances by light and shadow and neon colors. It was a bit dark in some area but overall it looked pretty good.

The controls and shooting were also fine, it could feel a bit better to hit enemies but I liked your particle effects, especially when the gun was fully charged and you blast this charge to jump.

The level design was a bit unforgiving for the platformer parts. You had to be rather precise. If the blast jump would have been a bit stronger or the platforms a bit closer together it would have felt better.

The staircase, it was also mentioned in a comment, was tricky but I think it's a nice to have variety in the levels. Coming from the street, entering a house, running to the top of the building and jumping out of a windows is cool. Maybe something like this would work better:


I enjoyed playing it and will give it another try. Well done!

Oh! That's a really good idea! I don't know why I didn't think of that. There were definitely a couple of things I wanted to work on making a bit easier but didn't have the time to refine them down. 

If you do give it another try, I suggest waiting a little bit after the rating period is over. I'm wanting to implement a few changes (and for sure that idea for the stairs) when I can upload the game again.

Thanks so much for playing and for giving such detailed feedback!