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This is a cool idea - I like that you mixed damaging bullets with the ones you can mirror. If you decide to work more on this game, I think it would be interesting to see different types of projectiles that change from damaging to reflectable on some condition (e.g. proximity, timer, enemy ship's health).

Happy you liked it. And thank you, that's a very interesting idea, I take it for future adittions to the game.