Disclaimer: I fully understand this is a game jam game not everything can be done but even then I give very "tough" feedback so if you can't handle that kind of "criticism" it's ok just don't read my message.
The music feels very repetitive, quite loud and not much tolerable you should be careful with volume settings and try to avoid or maybe not avoid but be very careful with using very short loops as the main background music.
It's kind of confusing trying to figure out what to do, even after figuring out about the cooking in the oven (or whatever that is) I still had no idea what I was doing, my assumption was there's some recipes with the pepper thingies but it would be nice to have a list for them somewhere.
The spritework is alright but the ground tileset could use some improvement as it is "too busy" in my opinion (too distracting), some more "mosaic-like" ground coul help, the current one can be kept still but more as to give variety rather than being "the main ground tile" if you get what I mean.
There's no indication of where to "cancel" cooking, I only figured that was possible because of going down, instead of using the player to move through the cooking options you could add in a UI menu to make it easier to navigate for the player.
The hitboxes felt kind of interesting but the main complaint with enemies would be there's no feedback whatsoever when taking damage nor when doing damage and if there is (there might have been) it's kind of played at random as I did hear some random sounds playing sometimes, the main character's attack range is also perhaps too short and doesn't seem possible to be able to avoid damage sometimes, the attack also seems like a "Toggle" instead of "Holding" or even just by Pressing the attack button so be careful with that.
All in all hey you managed to submit and publish, good job, you should be proud and even if there's issues, use them as a learning experience. It's an interesting concept.