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Hey, it happens to the best of us! Even though it's incomplete now, hopefully you can find some time to finish it up after the game jam :) Out of curiosity, which engine did you switch from and to, and how come? Did you feel like you wanted to learn something different?


Hopefully you got to learn some things, maybe even around time management. It's a very difficult skill to prioritise what needs to be done, make sure you don't have much scope creep, and you're focusing on the highest priority things and cutting everything else. I hope your next jam goes more to your plan :) 

I ended up switching from Unreal Engine to Godot, as Unreal's Paper 2D really didn't feel right for a top-down game, and it lacked features I knew were present in Godot. I originally picked Unreal to learn the engine, but yeah, progress was super slow with it.

Scope limiting is definitely something I need to improve at!