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(+1)

Hey James, Adam, and Adam(Edge)! Back again for another year! Really enjoyed Cherry Creek last year and was excited to play this year's entry.

Your guys' art is always on point, the palette is fun and it reminds me of Kenney's palette. The levels get crazy hard when you start getting farther along. And there's sooo many different ways to die! You can run into: a wall, a tree, a moving tank, a barrel, or a hedgehog. You can die from sinking in the water, hitting yourself by bouncing a missile off the purple walls, shooting a barrel too close, or being shot by a turret, etc. But honestly, it's really fun to weave through and see how far you can get! Re-spawning shouldn't take as long as it does since you don't know what you can and can't run over and it becomes kind of frustrating. For instance, I blew up a tree and expected to be able to run over it but instead I died and had to wait to respawn. Same goes for the water edge, I expected it to be treated as an invisible wall. When I collect two shields, I expected to have two shields instead of one. Just small stuff like that, easy to change, but would make a world of difference. Hope you continue to develop more games like this and I can't wait to see what you guys have in store for next year! :)

(+1)

Thanks Adam! Yep, back again. Yeah we could do with a few more iterations on it, there are a lot of ways to die... I've got a few ideas about the respawn, got it on my list to speed it up and maybe add in checkpoints so you don't have to go all the way back to the level start when you die. I should probably make it so you can just blow everything up... and I like the idea of building up the number of shields. Hopefully we'll have some time to keep working on it.