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(+1)

For your very first learning-unity game this was awesome! I really liked the piano soundtrack as well.  Is the name of the piano track "BigD"? Lovely. Couldn't have named the composition better myself.

Some flaws I noticed were that the moles had some weird hitboxes (only in the middle), that the score didn't reset after switching instruments and that you simply used unity standard buttons for the falling notes... which as someone who has worked with unity for quite some years and saw these buttons for all these years and now associates various bugs and errors with them... please don't

(+1)

BigD is actually my name. When I was tracing my piano I figured Yamaha wouldn't want their name on this thing, so I just changed it to BigD. But I guess I didn't name the piano track, so we may as well call that one BigD as well.


I was planning on adding some other things for the notes and fixing the hitboxes, but I was too lazy. This whole game was very rushed and Unity was a bit more annoying to work with than I expected.

(+1)

BigD is... your name? Aight. why not I guess xD

Unity can be a hassle but you get used to it over time! Keep at it. I remember starting out with it and being super frustrated. Then I had a break for 1-2 years and when I came back and was used to the interface and stuff I was learning a lot quicker. No need to take a break that long, what I'm saying is that it's easy to get a bit lost in the beginning and naturally improve over time :))