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Big D's Fall Mixtape 2022's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme: Does this game represent the theme well? | #114 | 3.364 | 3.364 |
Cozy: Does the game you feel cozy? | #129 | 3.091 | 3.091 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #157 | 3.091 | 3.091 |
Creativity: Does the game include something unexpected or interesting? | #164 | 2.727 | 2.727 |
Fun: Is the game enjoyable or satisfying to play? | #197 | 2.364 | 2.364 |
Overall: Is the game objectively good? | #221 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
If I had to come up with a genre for this game, I think I'd call it a "vibe simulator," and oh boy, does it give off cozy autumn vibes in spades! I'll echo a few other people's comments on the hitboxes on the moles and the timing on the notes in the rhythm mini-games, but I think the goal here was to evoke a feeling more than anything else, and in that you definitely succeeded! Great job! :)
Game is giving off quite a cozy vibe, good job!
This is your first unity project? wow! ^^ The timing mini games work really well, the tracks you used sound great and I like the general art style. Great submission!
Pretty fun game, I really like the piano song and the room aesthetic is great, makes me nostalgic but not sure why. Great work! Keep it up!
For your very first learning-unity game this was awesome! I really liked the piano soundtrack as well. Is the name of the piano track "BigD"? Lovely. Couldn't have named the composition better myself.
Some flaws I noticed were that the moles had some weird hitboxes (only in the middle), that the score didn't reset after switching instruments and that you simply used unity standard buttons for the falling notes... which as someone who has worked with unity for quite some years and saw these buttons for all these years and now associates various bugs and errors with them... please don't
BigD is actually my name. When I was tracing my piano I figured Yamaha wouldn't want their name on this thing, so I just changed it to BigD. But I guess I didn't name the piano track, so we may as well call that one BigD as well.
I was planning on adding some other things for the notes and fixing the hitboxes, but I was too lazy. This whole game was very rushed and Unity was a bit more annoying to work with than I expected.
BigD is... your name? Aight. why not I guess xD
Unity can be a hassle but you get used to it over time! Keep at it. I remember starting out with it and being super frustrated. Then I had a break for 1-2 years and when I came back and was used to the interface and stuff I was learning a lot quicker. No need to take a break that long, what I'm saying is that it's easy to get a bit lost in the beginning and naturally improve over time :))
very cozy idea ^^ i liked it but i wished to hat like some response while hitting the inputs
More of a concept than a game but I enjoyed it nonetheless. The end of the whack a mole part had me dying though! Keep at it
I really liked the art-style. Very good on that. Gameplay-wise, well, yeah, we all could do better ^^ Confused at first but then got the hang of it. Keep on programming.