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(+1)

Hey, this was a good game, i had a great time playing it. I really liked the atmosphere, and also that kind of frenze you feel when playing.

Unfortunately, i also found the game very unfair ... Like, for example being blocked by the bear while trying to get rid of the ghosts, the ghosts being too fast or incoming in too great number so that it is impossible for you to do anything but turning around the bear to make them flee.  At some point it is absolutely not possible to get some cookies anymore.
Also, the "one press one move" type of movement is quite frustrating to be honest, i felt like i was so slow compared to the ghosts ...

Anyway, i'm a bit salty too, nothing personal at all. I definitely enjoyed your game, and i managed to shoo 170 ghosts, feed the bear with 20 cookies with like 80 decorations or something ;)

(+1)

Thanks so much!  I'm glad you enjoyed the game, the atmosphere, and the ever-increasing sense of frenzy!

Thanks also for all your detailed feedback!  Those are definitely fair critiques, and ones that I'm not entirely surprised to hear.  As I just mentioned in response to another comment down below, my main goal with this jam was to get the atmosphere right, so I made the music and the art first, but I didn't leave myself quite enough time to actually make the game part of the game.  This meant that I had even less time to test the game part of the game, which led to some pretty severe balance/fairness issues, which you rightly point out.  

I tested the game a little bit before uploading and never got too overwhelmed by the decorations or the ghosts because I never actually went for particularly high scores, but below is a screenshot of me playing it earlier this evening, and I mean... yikes!  You're not kidding when you say it's impossible to get the cookies!  :)

I also thought about switching it from "one press one move" to "hold down to move," but I had already coded it as "one press to move" and didn't have time to test out how things would be different if I changed it.  (Fair to say my overall lesson learned here is even if the main goal is to focus on atmosphere, always leave enough time to design and test the gameplay, haha.)

And those are some impressive high scores!  (Probably better than my scores were when I play-tested before uploading, but not quiiiiite as high as my 555 number in the screenshot below.  ;)  )  Thanks again for playing and for your thoughtful and thorough feedback!  :)