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I really liked the character aesthetic.   character itself seemed nicely fluid, even if the interaction with the ground was not ideal for me.

For feedback, adding music and sound effects would really help make the game immersive and connect the player to the action, movements, and environment.  the silence in the game was very noticeable.    The very low friction/slippery ground could have been tuned down, though maybe it was the intent to focus on precision and therefore...punishing.  I liked that you had frequent checkpoints and used multiple mechanics.

Thank you! It actually does have audio in the desktop build, but WebGL doesn't seem to work with it for some reason.