I'm really enjoying the game so far, it is impressive how much you are able to accomplish without even a jump mechanic. I got stuck for a while on the frog boss. I got the "extra life", but got hit before the save point right before the boss, so I only had one life to fight the boss with (which made him really tough). Maybe I should have gotten hit again before saving so I could make it back to the boss with full lives, but I didn't know to do that at the time, and I didn't see any way to do that after I had saved. Maybe there is a hidden reason for this behavior that I don't know yet, but I would have liked it if you got full lives when saving at a checkpoint, or at least when respawning.
Thank you for the valuable feedback.
I forgot to implement a way to go back so players can collect the spirit containers you already collected and some spirit balls to fill up their lives.
I will add a mushroom so you can jump back and collect spirit balls there are more than 50 in the room some are hidden. You need 100 so it won't take much time. I will upload the update soon.
But I can't give the players full lives at every checkpoint because you can get up to 9 lives and often there are many checkpoint so that players would be able to run mindlessly through later parts of the game without ever risking to die.
What I did instead is giving players floored 50÷ of their max. lives. So if you have 9 Livecontainers and less then 4 lives you will have 4 lives after saving at the next checkpoint.
' it is impressive how much you are able to accomplish without even a jump mechanic.'
In fact I was taking a bit of a risk there. I risked to scare off players by giving them almost no abilitys at the start. The start of the game might feel a bit like a mobile game but only as a contrast to the later gameplay. I hope more people are as patient as you and see the effort I invested.