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I love the ideas in this, especially the lemmings vibe. Unfortunately by the 4th level it already felt extremely difficult and tedious to beat. I think it might help if the humans moved slower and also if you could recall specific tridents instead of all of them at once. Some jump buffering would also improve the feel of the platforming. The visual aesthetic is great though and I liked the sound effects. Nice work!

Thanks for playing and the feedback! :)

Yes, level 4 is a bit on the hard side, because when they fall down you have to bring them up again the whole level again. I wanted to add a puzzle that also requires some timing but recovering from failing in this case is not very good. I'm already working on version 1.1 to address many of these issues. I have to see if I can do something about the jump buffering though, but I will add it to my to do list!

I published version 1.1 with some improvements for the character controller like the jump buffering you mentioned and also coyote time and better air control.