Hah, knew it! I really noticed the inspiration of Dorfromantik. The appeal of Dorfromantik is that it's a very visual experience, you can see everything move and grow. Meanwhile in a not-so visual game like this I think it's better to focus on strategy. It's not very entertaining to look at blank cards, so it'd be good to have something for the brain to do.
Cheers! And good luck your future endeavors