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(1 edit)

Ah yes I totally see where you are coming from. I played a lot of Dorfromantik lately (a tile based card game), which does not have a real goal either other than getting the highest score possible, so I thought I could get away with it as well :) I just wanted it to be very chill without putting too much pressure on the player, so I made the robin way less aggressive than originally intended.

next time I'll try to come up with a more engaging solution.
thank you for playing and for your helpful feedback!

(+1)

Hah, knew it! I really noticed the inspiration of Dorfromantik. The appeal of Dorfromantik is that it's a very visual experience, you can see everything move and grow. Meanwhile in a not-so visual game like this I think it's better to focus on strategy. It's not very entertaining to look at blank cards, so it'd be good to have something for the brain to do.

Cheers! And good luck your future endeavors