Thank you so much for the feedback!
I agree with you, we could be more creative on the gameplay side and i think that with more time to work on it we could make something really better. By now, the only feature that diferenciates the game from a normal tycoon is that the player is also a character inside the gameplay (at least when you dont have sufficient waiters to work for you haha). About your "high expectations for a game jam", yup, its always hard to do everything we plan for a jam because normally people like me and you think in a lot of stuff which makes the game a lot bigger than it should be for a jam, said that, the characters actually would be animals and the waiters and player would be dogs (thats why "Coffee Dog"), but we had not enough time to model and animate them.
I completely understand what you mean, and i'm really happy that someone played it with this critic mind. I already worked on a game with more than 50 milion players so i'm very used to critics, even the "no constructive ones".