Very cool! I like the sound design a lot. I think to balance the becoming-smol mechanic there should be a reason to be big sometimes (other than being forced to.) That could give the player many more interesting decision-making opportunities.
The sounds were made with jsxfr and the music with beepbox. (sxfr.me and beepbox.co) And I agree there should be a reason to be big other than force. I haven't thought how to do that. Also, I am most likely going to make a full version, so thanks for the suggestion!