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brenno263

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A member registered Sep 24, 2022 · View creator page →

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Very cool! I like the sound design a lot. I think to balance the becoming-smol mechanic there should be a reason to be big sometimes (other than being forced to.) That could give the player many more interesting decision-making opportunities.

I love the super goopy, inertia-heavy movement. I think with a few tweaks (maybe warnings before purples show up!) this could be pretty entertaining.

Interesting idea for a game! I think it could use a round counter so you can repeat it for a better score.