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(+1)

Eh, not for my own standards I have for myself.

Definitelly wish I had a failstate, that's the one essential thing I think it's missing to actually be considered a game, and even then I also wanted it to be more polished with screenshakes and such, but my attempt at doing those didn't worked so I scrapped it at the last moment. Sounds and a title screen also makes a big difference when you don't have them at all lol.

I'm happy I could do at least something before the deadline tho, but I'm definitelly not satisfied with the state the game is right now yet

(+1)

I guess that we have different standards and perspectives, but for a game jam that lasted only 9 days, I think it's safe to say this is a good game.

With my game, I couldn't really add polish, good sounds, or screen shake, but it is a good game for a  9 day game jam. Same With yours.

I am not judging by lest say a month game jam, but a nine day game jam.

Sure! And I'm gald you still like it.

The thing is that I know I could have pulled this off in 9 days if I was using Construct wich is my usual engine of choice, but since I'm new to microstudio having to learn how everything works kinda got on my way lol.

My problem isn't that I didn't had time to add everything I wanted to add, because that already happened on the last jam I participated, my problem is that, unlike said last jam, I'm not satisfied with what I did do on time.

Althought that's indeed something more personal, other people can still say it's good enought even if I don't think so, and that's ok :3