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really, as much as some people are upset over the SFX, there was a charm to it; even on a sound level, it reminded me of a lot of American arcade games from the 80s or so. There was a real Joust-like vibe to so much of it, yknow? The way they stacked at the end, with the massive enemy avalanche, was... really funny, but also the only point where the sound design got a bit rough.

Overall, I really enjoyed it! The idea of a knight of Autumn literally fighting off Winter, and the obvious inevitability of that, is honestly super charming. 

When it comes to an arcade game like this, character and item collision, mechanics, and sound design are crucial, and while I had some issues with how the first and third of those elements were handled, I would love to see this idea expanded a bit, somehow. 

(+1)

Thanks, it sounds like you really got the vibe I was going for! I was absolutely going for Joust feel so I'm glad that came off for you. I wish I could do a quick edit after I submitted, and removed that dang sound the crows make. Thanks for all your kind words, I'd like to expand this game into a more robust arcade game in the future.