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Simple presentation, HUGE world, and some solid platforming.

PROS:

  • There was obvious care put into most of the platforming challenges throughout the very large world.
  • I love the hidden rooms and found my player behavior affected by them to try and seek them out.
  • Teleporters are a very nice touch in recognition of how vast the traversal time is across everything.

CRITIQUE:

  • It feels like there's potential input lag or dead presses sometimes on controller when attempting to dash and/or double-jump. I had several unfortunate spike deaths as a result.
  • I had to put the game down about halfway through to take care of things. My 4-year-old picked up the controller and ran around a bunch, and then I had no idea where I needed to go next, lol. I'm not saying you need to prevent 4-year-old intervention, but even with a solid map setup I had trouble tracking the intended player path as I was going and had to backtrack at least a few times before figuring out where to go.
  • You knew it would happen to someone, but I definitely ran back to the portal with 5 shards, but only 2490 scrap to my name so I had to wander a few screens over to get one last pickup before finishing. It's a little anti-climactic of an ending, but the real issue is that I didn't really know what the finish line was in terms of resources until I showed up short and giving more info along the way would have prevented that "feels bad" moment.