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More of a visual novel which really isn't my thing, but interesting nevertheless. Art feels a bit too serious for a magical girl game but at least it's consistent and there's quite a variety of poses and clothing (lol at beer shirt) and it's all custom made to boot. Theme of surprise is followed correctly following the classic "oh no strange monsters, oh wait I'm a magical girl now!" then expanding a bit. IMHO magical girl genre has always been about growing up and understanding your (new) self better and also understanding others, and this game follows that quite well just from a slightly different angle. I don't even mind that the monsters and magic origin aren't really explained (and lol at the characters themselves just shrugging it off and going "just go along it") since it's clearly not meant to be the central point.

Great work on having full credits plus motivational message at the end!

Thanks for playing!

Art is not my strength, but I'm not sure what you mean by too serious. I'm trying to improve my poses, so I'm glad that's come through a bit, and yes, the beer shirt is one of my favourite subtle jokes.

It's interesting that I've managed to hit so many traditional magical girl story beats given that I have very limited exposure to the genre. I literally didn't know it was a specific genre when I made Shattered, though I've educated myself a little bit since then. 

There is some lore around the magic and monsters in my head, but you're right in that it wasn't the point of this game and was deliberately glossed over and lampshaded. I've kind of danced around it in every entry in the series so far, in fact, but I'm going to start going into the lore soon, maybe in the next game or maybe in some kind of side content.

For better or for worse, the credits sequence often ends up my favourite part of the game. I always try to include credits and a post-credits scene unless I'm super tight on time. I kept the scope under control pretty well, so that wasn't an issue this time around.