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You're right about there not being clear instructions on how to do things. Definitely something I need to improve.

If the item you're referring to was the first room of the tutorial, would it have been better to have more precise instructions as far as moving to the right tile and then pointing out how a new action was added by standing next to the rusty can? Sorry if I'm assuming the wrong thing. Just want to make sure I understand where it's falling short.

And I think need to figure out a place to include a stated objective for each level that can be referenced anytime and will update when it changes. That needs to be in more than just character dialog and should display on screen when it changes just like it does at the start. No reason to leave someone guessing what they should do next.

Thanks playing and for the feedback!

Oh not that close. I was more thinking of that object in the tutorial dungeon, the one that removes your powers IIRC? It's been a while but I remember just having it on me was a problem that got a gameover. I think it harms ally skeletons? The can item was self explanatory, I've played a few SRPGs that had that before. 

(+1)

Gotcha. Yeah, that anti-magic item needs a better description that warns about its effects. Thanks again for taking the time to leave feedback!