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(+1)

 Welp, you already have received tons of quality feedback, but here's my two cents haha

 The feeling of progress that you get when climbing the turtle is reaaaaaly good. You get higher and higher, the difficulty climbs up as well, the stakes get bigger... really nailed the feeling.  This and the curiosity to know what's on top of the game kept me playing for longer than I expected, despite the simple gameplay.

 The controls were a bit too floaty and the camera too fast, but I guess that adds to the challenge. Maybe adding some ingame control indicators would also help players understand that you can run to jump farther in some places (I had some trouble understanding tha shift runs, instead of dashing you in the air, just like in Celeste haha)

 Anyway... really good game people 👍

(+1)

Aw man, I just picked a mouse speed that felt good for my mouse and never got around to properly tuning it or providing an adjustment. Sorry to hear that it was too sensitive for your setup! I can definitely see what you mean with the movement being a bit too floaty as well, so that's good feedback!

A UI of any sort would have been a great addition for sure! I'm still trying to figure out how to make sense of Godot's UI controls so I didn't have quite enough time even though the intent was definitely there. I hope you had fun exploring and thank you for playing! :D

(+1)

 Don't stress it, Godot's UI nodes might be a bit strange at first, but I believe 3D stuff is quite harder... so soon you'll get the hang of it! :)