this system is so neat! understood in minutes. Fun right away. I would love a book version of this that is the rules and just a bunch of adventures lol. How do you feel about people writing adventures for this system?
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Glad you're enjoying the game! If you like this, be sure to check out AdvanceQuest from Button Shy games – it's the same system.
As for other people writing adventures for the system, Button Shy and I agree that it's fine as long as people are just sharing it as personal work, it's offered for free if shared, it includes a credit linking it back to me and the system, and it does not include any racist or otherwise offensive content.
Other people are making fan content for the game. Check out Ellie Valkyrie's work, for example.
If you do decide to make something and share it, be sure to send me a link so I can direct other Dungeon Hero fans to it!
Awesome! Also, do you have an idea of how I would be able to play this with other people as well? I have a group of like 4 friends (shocking) that are into the system and want to play together. Was stuck on if everyone would progress in the dungeon at the same time or not. The simplicity is so brilliant. Have not found anything quiet like it so far lol. Thank you.
Glad to hear you're enjoying the game, and that you have friends who are too!
I don't have any explicit rules for playing Dungeon Hero multiplayer, but I imagine you could have a shared pool of stamina and resolve, and then each player makes their own traits. Or perhaps distribute the available stamina and resolve across different players. For each situation, you simply choose two characters' traits to bring to bear. Should be balanced largely the same as the single-player version except you'd have more opportunities to use d12's and d10's, so you might also make a rule that you can't have more than one d12/d10 in a roll or something. If you try this, I'd be interested to hear how it plays out.
You might also be interested in Fable on Your Table, which is a game that uses similar mechanics but with a tabletop miniatures setup. It's also solo-only, but I'm currently working on a version that can accommodate multiple players.
There's also Welcome Aboard, Captain, which is also based on the same system, but in a more Star Trek / Babylon 5 / Orville type setting. That has rules for generating challenging procedural missions that are very similar in structure to the Dungeon Hero games, and it includes rules for playing it multiplayer, with players taking on the role of different bridge officers. There's a free preview adventure called Charon Wormhole that introduces the game, its mechanics, character creation, and the setting; you can check that out to get a feel for how that game plays out.