That was fun, but as others have mentioned it would be good to have some kind of progression. I think I encountered a bit of a bug where a plant was against a wall and no matter which side I approached it from the kick direction was always down. Graphics and animations are all very nice, well done!
Viewing post in Oh My Garden! jam comments
Thank you! Glad you enjoyed it. Yes there is a bug where the plants get stuck in their "being kicked" state. The only progression in it now, is that the sliding speed of the plants get faster over time, but I guess the acceleration amount is not quite noticable. I also thought about having different maps with dieffernt fence, sculpture and initial plant placements, but I didn't have time for it. This was my first time using Godot, and I didn't expect the UI to give me such headaches (that's not the fault of the UI system, I just really didn't get it for some reason and I think it shows on the result :D).