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That was fun, but as others have mentioned it would be good to have some kind of progression. I think I encountered a bit of a bug where a plant was against a wall and no matter which side I approached it from the kick direction was always down. Graphics and animations are all very nice, well done!

Thank you! Glad you enjoyed it. Yes there is a bug where the plants get stuck in their "being kicked" state. The only progression in it now, is that the sliding speed of the plants get faster over time, but I guess the acceleration amount is not quite noticable. I also thought about having different maps with dieffernt fence, sculpture and initial plant placements, but I didn't have time for it. This was my first time using Godot, and I didn't expect the UI to give me such headaches (that's not the fault of the UI system, I just really didn't get it for some reason and I think it shows on the result :D).

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Oh don't worry about that, I'm still learning the UI stuff after all this time! Amazing that it was your first Godot game, nice work.

Thanks! c: