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Very  polished submission!  Initially the game had 'A Short Hike' vibes but also reminded me of ':THE LONGING:' the longer I played.  The obstacle camera was very neat though maybe a little sensitive because this camera was triggered with just the hand rails while walking across the bridge (for example).  

 Art style, audio assets, and story observations/text set the right atmosphere for a reflective journey.  Implementation was just great.

I've not actually played the longing but I'll check it out

thanks for the feedback, I would agree, my intension was to set up more of an array of raycasts to trigger that only if all were covered but I ran out of time 

Im glad you enjoyed it