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domtom9dev

104
Posts
2
Topics
9
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24
Following
A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Happy you liked it

Thanks for playing

this is a really solid game to get made in 2 weeks, would be really interested to see what you could make in two months

well done

this was really well put together 

good job

this was fun

thanks for posting

Really good effort for a first time, fitted the theme well

this one was really fun

this was so satisfying

good job

This one was really interesting

thanks for making it

thanks so much, for the feedback,

I'm taking notes for updates/changes on what I can make once the Jam is done, what to keep for future projects

thanks for the feedback,

I wanted it to feel like this was an exhausted guy who hadn't been hiking for a long time, quite out of shape, but without explicitly saying that. The option of running gives the player the choice, and by making a choice to walk you're actively invested in taking your time mindfully, rather than being forced. Hopefully enhancing a sense of wellbeing and calm.

The original idea was that talking to people, interacting with other characters and completing side quests would increase stamina but as the theme was developed and time drew short I kept it as it was.

haha that's great, I was trying to encourage that so its interesting to see that take on it,

I'm happy you had a good experience

thanks so much for the kind words :)

thanks for playing :)

some cool moves on this game and a lot of good ideas

this was quite fun

enjoyed the music too

good job

thanks for the feedback, a lot of it was built with the idea of developing it further. So hopefully I'll scratch that itch in future updates/projects

yup. This project was the first time I've booted up unity in quite a few months, I tried to learn the new system so this is game has a bit of a mash up. I see the benifit of the new system especially across multiple platforms, but there's so many massive features unity drops and changes and updates on a regular basis it just gets tiring 

took a while to get it but was quite clever once I got in to it

good job

it wasn't working on chrome or the itch app, think its just me though

I tried firefox and its worked ok now :)

thanks for playing and the feedback,

I made efforts to avoid the player getting stuck and tested as much as a I could so apologies that happened,

it doesn't work diagonally with keyboard which is annoying, still getting used to the new unity input system so didn't get to implement a fix, but good to know its something I need to fix once I get my head around it

some nice character Art

This was fun 

This is incredible given the time you spent on it

loved the tunes

loved the vibes 

really solid effort

good job

This is incredible given the time you spent on it

loved the tunes

loved the vibes 

really solid effort

good job

I was really looking forward to playing this but it's not running on my browser for some reason :(

already rated

it was a really nice experience

thanks for making it

thanks so much

I was a fan of yours as well

wow this one was really interesting

good job

thanks for posting, this game was fun

I really liked the ambient sound, it felt like a real forest recording with breezy leaves and al

The pace was fun, it was a nice use of different effects and fonts to make it more immersive

well done

The art work is really nice, all the unique characters and dialogue was fun

definitely fitting for the theme, well done

The art work is really nice, all the unique characters and dialogue was fun

definitely fitting for the theme, well done

I'll check it out

I'll make sure to check him out

Thanks for the feedback, yeah I could see how that could happen, mini map was on the to do list but I decided to polish what I had. I tried to use the level design to keep players on the right track, where did you get lost out of interest?

here's the full map

I've not actually played the longing but I'll check it out

thanks for the feedback, I would agree, my intension was to set up more of an array of raycasts to trigger that only if all were covered but I ran out of time 

Im glad you enjoyed it

thanks for playing

this was so much fun

thanks for making it