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It took me a while to beat it, and it was quite the journey. I love the concept of getting to the top of this large turtle creature thing, and the freedom to view the creature in its full glory at any time is a fun touch, and I also enjoy the micro-scenery changing from the creature's body, to the shell hills, and finally the white tower thing.

 Also it took me a while to figure out how the dashing works, and it feels a bit, ahem, unstable to use in that once you hold it and then jump, it is really hard to control your momentum even when you let go of it. The checkpoint system could be improved by making it more lenient (like maybe giving you the checkpoint as soon as you land on the platform), since on a few occasions I would land on the platform but fall off due to having too much momentum from the  dash.

Lovely game, great concept, good job!

Good idea! I had felt the same way about the checkpoints and I ended up increasing the size of the hitbox quite a bit but I like the idea of expanding it to the whole platform much better. Creating something on this scale without tanking performance or getting into heavy duty LOD stuff was a fun challenge, so I'm glad you appreciated it. :)

The character has greatly reduced (though still some) control in the air which is part of why it might feel pretty floaty. There's definitely lots of room for improvement there and feedback like this is very helpful so thank you!