I just want to say the aesthetics are just gorgeous, and the evolving music was a cool touch to the doomsday counter (admittedly I had to check out other comments to realize that the thing at the corner was the timer itself). It was fun navigating through the temple and hunting for resources, plus it's satisfying to just chuck them apples like crazy. Others have already commented on the timer and the collectibles, but I just noticed that the character reacts to coconuts falling on their head and that's great attention to detail.
It may be just me but it feels clunky to use the walljump to gain horizontal distance. It works fine when you wait for a bit and when the gap is small enough that you can just time pressing jump. Given that this game has a doomsday clock I instinctively try to walljump as early as possible, and sometimes even when pressing both jump and the opposite direction, it only registers the jump part and completely negates the horizontal momentum. There aren't many wall gaps like that though, so it's a relatively minor thing compared to the rest.
Really solid entry here, and I think my best was a 4:43 so not too shabby on my part.