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(1 edit) (+3)(-2)

I loved the demo but the beta 2 version is just... sort of RNG bullshit. I really hope that some serious balance changes are made soon because it feels more like a rules-lawyer-min-max simulator than a fun dice roguelike. 
edit - been trying to play this some more and still having difficulties getting through easy mode. The final boss is literally "rocks fall, everybody dies, f*** you" level of difficulty.

(+1)

Easy is still challenging, but it's do-able! I barely found a winning combination after a few tries, and beat the game on easy. Which is to say that damned boss ran away at the last moment with 1hp! infuriating!! (in a kind of good way)

(+2)

Yeah, I'm noticing that a lot of the classes aren't really useful, and there's some that are always immediate picks versus trying out different combinations to get to endgame. Like, the Fey is almost always useless, her low health, weak healing and weakness inflicting attack just never works (unless you have some sort of rare boosting item, but that usually works better on other classes).  A bit more tailoring on the balancing and I think it'd be perfect.