Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the kind words! I'm glad you enjoyed the camera shake and the enemies in the grass. :)

I kind of locked myself into the slow walk speed with the animation I picked off Mixamo and never dedicated time to trying anything else out (I've mentioned in another comment that my Mixamo -> Blender -> Godot workflow is very clunky). I liked the kind of cautious gate the character has for the mood I wanted to set, but it did make back tracking a little tedious.

The aiming is something I spent some time trying to make feel better, but there is still a lot of room to improve. I actually implemented a bit of an auto-aim, but ended up toning it way down.