Thank you for the kind words! I'm glad you enjoyed the camera shake and the enemies in the grass. :)
I kind of locked myself into the slow walk speed with the animation I picked off Mixamo and never dedicated time to trying anything else out (I've mentioned in another comment that my Mixamo -> Blender -> Godot workflow is very clunky). I liked the kind of cautious gate the character has for the mood I wanted to set, but it did make back tracking a little tedious.
The aiming is something I spent some time trying to make feel better, but there is still a lot of room to improve. I actually implemented a bit of an auto-aim, but ended up toning it way down.