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Is there a way to use v1.1 manually and even overwrite v1.0? I have proshot and don't want to disable it as it does a GRAND job at taking screenshots especially with relight enabled. 

I'm still currently using v1.0 but want to see the new updates you've made but unless the standalone can be made to work around proshot and update previous versions in the future possibly???

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Afk currently but I'll upload a old method with the updated 1.1 so you can plug it in manually into the map.

I like proshot too but I'm not sure if it's something I can fix on my end

I think the old method would keep proshot happy right? Plus upgrading existing would be the only way this way as well since standalone can't upgrade existing (yet) 

Thank you for your time, looking forward to seeing v1.1 manual upload later on :)

Relight V1100 Mapfiles is now uploaded. Included a hopefully easy to understand guide to add to maps.

Got it :) easy enough to understand I think; but want to make sure what I saw/think is correct hope you don't mind me asking. 

copy all the files to the map itself, looks like the map environment.xml is to be replaced with your version; there doesn't seem to be a need to edit the map.xml??? 

Will this work with base game maps?  

Sorry for getting back to you late. It's packaged in a way where it's basically drag and drop, easy for mappers to just throw into their maps. Players too if you have issues with standalone mod. The little picture tutorial shows all the steps. No need to edit xml anymore. Hope that helps!

I just didn't want to be redundant, I know you get a lot of basic questions like this. 

You're fine, I just noticed another update ;) don't fret too much if you can't reply right away. 

I've been trying to post a screenshot but itch.io won't let me :( 

anyway on V1.1 all chrome textures get blacked out for some reason, going into the shop and looking at chromed textures seem to correct the problem.

again, your mod is AWESOME love the bolder shadows and the pitch black nights!!!! 

No worries glad to help. Those cubemaps are tricky buggers, weird stuff happens if they are not loaded correctly but I made sure to double check V1200 and didn't run into any issues.