because depending which year model it is, some are more boxy looking; the more current Autocar look similar to say a Western Star or any similar truck with the slant nose but you're right the grille is different on all of the Autocars.
BlurpleGirl
Recent community posts
cool mod, never even seen one IRL
I have seen lifts on cement pads outdoors (the same kinds you see in a shop but outdoors in the elements!)
also wondering if a particular truck might have an adjustable hitch then this mod would work better? (you mentioned this works better with certain hitch heights).
Been playing with v1.3 standalone with proshot fix
Its perfect honestly, I don't think it can get any better than that; even the moon lighting/shadows is better than base game you can actually SEE it :)
I had the opportunity to see shadows fade away during the day with full overcast (level 4 clouds) practically no shadows at all as expected.
in a couple of days I'll be playing a map that is based in the arctic and has different day/night times and curious how relight will enhance the effects!
:D great mod, and thank you.
TY :)
hopefully you can get the lights to come on without having to change the day/nigh, I added you on discord my discord tag is Grumpette McGrumpins#6377 but on many servers I'm known as Deaf Farmer :) I asked if you had discord because posting screenshots here is near impossible for me for some reason.
Hi I'm using this version the standalone PS test v1.2 and I read a comment about lights being out of sync with the time its 7am and NO lights are on at all; in this screenshot you can see that a streetlight is not lit and VERY dark at 7am for a September, but I guess that really depends on the geographical location set by the modder? I would expect to see it a bit lighter at 7am even in the winter in the USA (minus Alaska).
Again tried to post a screenshot, itch.io isn't letting me; do you have a FB page or discord server?
I just didn't want to be redundant, I know you get a lot of basic questions like this.
You're fine, I just noticed another update ;) don't fret too much if you can't reply right away.
I've been trying to post a screenshot but itch.io won't let me :(
anyway on V1.1 all chrome textures get blacked out for some reason, going into the shop and looking at chromed textures seem to correct the problem.
again, your mod is AWESOME love the bolder shadows and the pitch black nights!!!!
Got it :) easy enough to understand I think; but want to make sure what I saw/think is correct hope you don't mind me asking.
copy all the files to the map itself, looks like the map environment.xml is to be replaced with your version; there doesn't seem to be a need to edit the map.xml???
Will this work with base game maps?
Is there a way to use v1.1 manually and even overwrite v1.0? I have proshot and don't want to disable it as it does a GRAND job at taking screenshots especially with relight enabled.
I'm still currently using v1.0 but want to see the new updates you've made but unless the standalone can be made to work around proshot and update previous versions in the future possibly???
I saw this: https://www.kingmods.net/en/fs22/mods/hemp-production-revamp is this compatible with your Cannabis/Hemp mod?
Learned about your mod, tried it on Frankenmuth; and it gets stuck loading at 20% something about license plates so I put the original map without relight back in and it works fine.
I don't have a clean load so I'm sure some mod is breaking it (a mod with errors perhaps), but any chance do you know if there are any issues with this map or any other maps? Any chance you could create a list of maps that it doesn't work well or at all with?
I will have to load the map clean with no mods and see if relight works and report back.
hey :) thanks for the fast fix! Quick question, curious if you'd be interested in adding to this mod with a grain bag unloader that uses an auger; its not quite the same as what you have now but would be neat rather than having to use a loader to unload the ag bag and perhaps even make it reusable??? (of course to balance price the bag pallet would need to increase if there were a reusable version as well as an expendable version.
I provided a video example and I'm sure there are lots of different types out there, just thought it would be of interest to you :)
Great mod; I do have the placable version of the ag bags; having a temporary one is better until you know where you want to put the placable version if even...
The pallets do have a serious collision issue, its too big on one side and missing on the other side (seems like it needs to be moved to surround the pallet itself?)
Ty for the mod; I believe I have some of your other mods too :).