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(+1)

That was incredible! I really enjoyed the whole experience. The graphics were spot on and really gave the game a nice atmosphere. Good use of lighting, and the shiny material of the purple goo zombies stood out. The audio fit quite well, though the footstep sound got a little tiresome by the end.

Aiming was pretty challenging, and probably could have benefited from the angle of the barrel matching up better with the direction the character is shooting or something. It just felt a bit off the whole time. It would have also been nice to be able to move a bit faster.

Nice subtle use of the colossal creature and overgrown wildcards as well. :)

(+1)

Thank you so much! And thank you for calling out the colossal creature wildcard. I was pretty excited to include that, but I think you might have been the first to mention it!

I think the aiming is certainly the biggest thing I could have improved. This is my first time making a game with an isometric camera. I meant to go look at some other examples to try and get a feel for aiming, but didn't get the time. Interesting observation about the direction of the barrel. I had to add the gun and animate it manually with the Mixamo animation, and I'm still very new to animation. I think that could have improved things significantly.