Thanks a lot!
We spent unreasonable amounts of time on the game, I basically coded all my waking time for two weeks straight even though I’m not a workaholic. Our artist is a workaholic :) So we’re all glad the game stands out after that maddening effort.
It’s awesome the minimal UI & intentional lack of tutorial worked for you, I guess you’re the intended audience - explorer :) Comments here show that many users prefer a more controlled introduction, I’m still not decided on how much of that to include in future games - generally I like as little as possible.
There is no winning condition (like in real life, heh), but you can make history by beating 5:20 which is the highest recorded time (by me and our sound engineer). I think one or two more sacrifices could be done if you try hard and get a good RNG :) Be sure to drop a screenshot of the score screen here if you do that.
And I completely agree, obliteration during sacrifice is brutal, unfair, inhumane. I’m sorry for that, the timer should probably stop during the sacrifice 🙈