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Can I use this in godot?

The models themselves be compatible, they’re just standard FBX files. But you won’t have access to the demo scene or prefabs as they’re unity specific

Commenting here as I'm a bit confused; I only see a single FBX that has all the models in it; is there somewhere that has separate FBX files per model?

It’s a single parent FBX to keep them grouped and share import settings but all the objects are separate as children inside of that. There’s a Unity Package included with all the objects separated and prefabbed. If you aren’t using Unity then you’ll need to set up the objects in whatever engine you’re using yourself

How could I export them as separate glb/gltf files?
Im using this Construct 3 3DObject Plugin by kindeyegames (itch.io)