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(1 edit)

Thanks for the comment, it means a lot.

It's quite funny.. people are saying the trees are a bit much or just fine, I personally dont think they are 'a bit much' but yeah i can see where some find it hard to see where they are going, this is why i left the 1st person view switch in the game and didnt block it, it helps navigate in certain instances. I'm looking into adding raycasting for the trees so they become semi-transparent as you walk behind them but fear SGB will probably not be able to make use of raycasting on trees.


I've got 2 different methods (ideas thought of) to achieve the raycasting effect though within SGB itself without using Unity so I might go with those just for simplicity if i can actually get them working.

I linked you my most recent guide info in a PM on Discord so you can use that to make sure  you can experience the game full for the JAM Demo.