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Neat idea with the multiple endings. I got camping and loop. Though I'd rather appreciate some variation to the puzzles.

BTW. I think movement is not is not normalized (moving diagonally is faster).

Thanks for the feedback! I just quickly checked the player movement code of my game and you're right, I had called in a function that would normalize diagonal movements but forgot to actually implement it after doing a bit of rework on movement/collisions. Truly a bruh moment on my end.