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These days I use LÖVE at home, mostly because it offers a ton of flexibility and works well for rapid iteration.

As for how I made the decision… I spent a few months testing game engines a couple years back, basically making the same game in a week and changing to another engine at the week’s end. The best prototype I got out of that was from LÖVE’s round, which came as a bit of a surprise.

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That's interesting, because Unity uses C# to make games. In fact, I have rarely seen Lua. Cool!


Best Wishes,

The 9BitGame Team